Augmented Reality Video Game

Overview

The level is your own room.

We built this mobile AR adventure as a client commission. It turns the player’s own room into the level. The sofa is a cliff, the rug is a river, and no two homes play the same.

Platform
iOS and Android
Genre
AR adventure
Played
Anywhere with a floor
Service
AR game development
Tech stack
UnityAR FoundationARKitARCoreC#
Requirements

What they needed.

  1. 01

    Drop a third-person hero into the player’s real room, straight through the phone camera.

  2. 02

    Pin collectibles and goals to real floors and furniture, so every room becomes a new level.

  3. 03

    Controls that feel natural with the phone held up at arm’s length.

  4. 04

    One-tap capture, so every great run can be recorded and shared.

Challenge

What made it hard.

  1. 01

    Keeping the hero planted on real surfaces while the camera swings around it.

  2. 02

    Holding a smooth frame rate on mid-range phones with AR tracking running underneath.

  3. 03

    Lighting a 3D character so it belongs in the room instead of looking pasted on top.

Solution

How we cracked it.

Contact

Have an idea people could play, explore or interact with?

A rough idea is plenty. Tell us who it’s for and what should make it fun. We’ll talk through the platform, scope and next step.

We’ll reply within one working day, talk it through, and outline the work, timing and cost before you decide.

Prefer email? Write to us athello@geekinate.com